But when the cycle resets the order of these rooms changes – sometimes a room you visited last cycle isn’t available this cycle. Each of the six biomes has a different environment, including ancient forest ruins and desert plains, and is made up of ‘rooms’ much like dungeons. The constantly changing environment keeps things fresh so that, even when you have died for the twentieth time, there’s a possibility you may stumble upon a room you’ve never seen before – and may not find again.īut this isn’t a simple case of Selene having to work her way through the same map again and again instead, with each reset cycle, the world changes. A lucky run with the right loot can mean the difference between success and failure, especially given that you have few persistent upgrades between runs (particularly in the earlier biomes, as the game’s six distinct environments are called), which can make it feel like you’re simultaneously grinding and starting from scratch at the same time.īut each death in Returnal – and you will die, a lot – is not entirely pointless, as it unearths more of the story, uncovers secrets you may have missed before, and potentially offers better loot (but sometimes you’re just unlucky). Returnal is a game full of risky encounters that can mean the difference between a successful run and a more testing one, while players are constantly at the mercy of the loot they may – or may not – pick up, thanks to random generation.
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